The damage rates in Diablo III have increased tremendously since this was posted. UPDATE: The numbers reflected in this build are no longer accurate. The guide at hand aims to explain the core mechanics to properly understand Area Damage, explains a few misconceptions within the community and. Area Damage (AD) is one of the most valuable primary affixes for increasing one's overall damage output, however, it is also one of the most complicated and confusing affixes within Diablo III.Adding a new type of damage to the Diablo franchise, the Wizard was given power over the Arcane.Damage Calculator Greenimba2873s Damage calculator/comparing tool for Diablo 3 Reaper of Souls Current,Change,New,Base APS of different weapons: Mainhand,Minimum Damage 1,1350,1 Handed,2 Handed Maximum Damage 1,1847,Spear,1,2,Sword,1,15 Offhand,Minumum Damage 2,Sword,1,4,Axe,1,1 Maximum Damage.Yuka went over an updated version of this build in the first episode of Friday Night Gaming with Yuka.ShinesmanOW 9 years ago 3. Barring many similarities to the Sorceress of Diablo II including having many of the same spells, the Wizard has moved beyond the classic elemental spells. Wizard.Shown at the 2008 Blizzcon, the Wizard helped fill in the magical caster archetype.While that is the basis of most builds, this one suffers when it runs out… as in it can’t produce any damage at all. Oddly enough, it doesn’t have any active arcane generators built into it.Here is a screen shot of my current skill selection for my build.Disintegrate is the bread and butter attack of this build. Look for our Clan and Community within Diablo 3 and join us on Discord! The “Slice the Pie” Wizard buildThe entire basis for this build is maintaining Arcane Power. A lot of players discredit the wizard as being a mid-range damage class when compared to demon hunters or witch doctors, but fail to realize the big picture.Looking for a group to roll with in Diablo 3? The Lone Gamers are ALWAYS looking for new players. High base damage, while helpful, is not required. The class itself inherently has high damage bonuses on all skills when compared to other classes. A Diablo 3 high damage wizard build should not require much.
It should be noted that this will effectively turn any wizard into a short range ranged character.Frost Nova is the crowd control ability for this build. The fan damages all enemies caught within it equally. This damage is given to enemies caught within the beam every second.Entropy changes the damage pattern from a beam to a 90° “fan” that extends 15 yards forward of the wizard, which I will refer to as such for the duration of this article. While in Archon form, your normal abilities are replaced by powerful Archon abilities and your damage, Armor and resistances are increased by 20%.Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.An explosion erupts around you when you transform, dealing 3680% weapon damage as Arcane to all enemies within 15 yards.Archon with Arcane Destruction can dish out some serious damage, both alpha and over time. The 120 second cooldown makes it prohibitive from use for regular mobs.Transform into a being of pure arcane energy for 20 seconds. It provides the wizard greatly increased damage and toughness for dire situations. Other users of this build prefer Bone Chill for the increased damage but I feel the freeze duration of Bone Chill is too short and I’d rather have the monsters frozen longer so I can apply more damage (and so they can’t damage me).Archon is reserved for elites and emergencies. (Monk: Cyclone Strike or Wizard: Black Hole, for two examples)Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.Reduce the cooldown to 7.5 seconds and increase the Freeze duration to 3 secondsThe unconfirmed range of Frost Nova is roughly 15 yards and seems to coincide with the damage range of Disintegrate with the Entropy rune, so anything frozen by Frost Nova can be damaged by the wizard that cast it.Cold Snap is my personal preference because it increases the usefulness of Frost Nova as a crowd control mechanism. When used in conjunction with another party member using crowd control it can really turn the tide of battle. Vmware horizon client downlaod for macThe radius effected is roughly the same as Explosive Blast. It is the only attack that Archon has that could be considered ranged.The Action Bar Slot 1 is replaced with an ability called “Arcane Blast” that is much like Explosive Blast except it has a much shorter cooldown and does slightly less damage. It can reach out and touch enemies. Knowing what Archon’s attacks are ahead of time is a huge advantage instead of figuring it out on the fly!The Arcane Destruction part applies a massive amount of alpha to the vicinity of the wizard when cast that can easily liquidate any regular mobs in the area allowing the caster to focus solely on the true target, an elite monster.The LMB attack is called “Arcane Strike and is akin to Wave of Force, although shorter radius, doesn’t knockback enemies and does a buttload more damage than Wave of Force.The RMB attack is called “Disintegration Wave” and is akin to Disintegrate however it does a buttload more damage than the standard wizard’s Disintegrate. While some will say, “You shouldn’t have gotten yourself in that situation”, honestly this is Diablo 3, a game run by a quirky random number generator. Passive SkillsThis really increases the survivability in dire situations. Lasts 10 minutes.Summon a fiery Familiar that grants you 10% increased damage.If a wizard doesn’t have solid gear to support Arcane Power generation from critical hits (see gear section below), then instead of Sparkflint, Arcanot can be selected as the rune, which provides an additional 2 Arcane Power regenerated per second. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.Used simply for the increased damage, both from the Familiar itself and the damage bonus provided by the Sparkflint rune.Summon a Familiar that attacks your enemies for 179% weapon damage as Arcane. Lasts 10 minutes.Increase the damage bonus of Magic Weapon to 20% damage and grants a 2% chance to Knockback any enemies hit.Used mainly for the effect of the rune I have selected for Arcane Cost reduction of Disintegrate from 18 Arcane Power per second to 15, which is a huge reduction.Bathe yourself in electrical energy, periodically shocking a nearby enemy for 147% weapon damage as Lightning. Archon Arcane Destruction… also 15 yards, and Archon’s Arcane Blast (ABS 1) and Arcane Strike (LMB). 15 yards, Frost Nova… 15 yards. With a solid party, the wizard won’t have to move and members of his party will bring monsters into his range so he doesn’t have to move, maximizing the effect of Unwavering Will.Standing still for 1.5 seconds increases the following attributes:There’s that magic 15 number again. I however will keep snuggling in my safety blanket, a safety blanket that has saved me numerous times!When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds.This effect may occur once every 60 seconds.Disintegrate cannot be cast on the run, so chances are the wizard will be standing still while dealing the majority of damage. If a player feels that they don’t need this, then it can be easily swapped to Blur for added defense or to Elemental Exposure for added damage (for the wizard and party members). Users of this build find that they run out of Arcane Power faster on smaller groups of mobs because of this effect.7% or higher is the minimum that is useful. The more Arcane Power generated by critical hits means more Arcane Power to burn casting Disintegrate.Keep in mind that Disintegrate can hit multiple targets at once, each target hit rolling a chance for a critical hit, so more targets hit at once means a higher chance for critical hits overall, granting more Arcane Power. The more critical hits a wizard gets, the more arcane power he will earn if he has at least one item with the Critical Hit Grants Arcane Power attribute. Both of those attributes synergize with each other. GearIdeally gear for this build should have at least one of the following attributes:The bread and butter of this build. So Audacity is a no brainer.You deal 15% additional damage to enemies within 15 yards.Used primarily for the bonus to Arcane Power regeneration but the added Arcane Power pool is nice as a buffer.Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
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